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Main Projects!

See Below some of the Bigger scale Projects I have worked on! 

Science Labs!

Science Labs! Began as a University Final Major Project. But myself and Connor Jackson (Co-Lead Developer on the Project) Are taking it one step further and working on it away from University! Science labs is reminiscent of "Good Job!" (Nintendo Switch) and "Fall Guys". Science Labs is a Physics based Arcade style Game (With First and Third Person Game Modes) and a Local recorded Score System. Where you "The Lead Scientist" have to Create a Black hole, from ingredients found in the Randomly Generated Map. Once the Black Hole is created. You have to fill the Black Hole with Mass (Physics Objects) to get the Black Hole to "Singularity Status". But there are a few creatures hanging around in the map that will try to stop you! With random Events and generally being a nuisance. Try to fill the Black Hole before it Implodes!

Untitled Steampunk Survival Crafting Game

My "Untitled Steampunk Survival Crafting" Project is, as of recently, Discontinued, until i Restart the project to correct my initial mistakes. As this was the First Large scale project I had started since learning Unreal Engine. 
The project only reached its early infancy, with some basic mechanics operating as they should (Mining system, Wood Harvesting system, Custom Inventory and Storage facility system, Beginning of a Crafting System, using harvested materials, Health and Damage system, Save and Loading system (With world objects added to that system, for the "Random Feeling" to the world) and the early mechanics of a Procedural Generated Landscape system.
Due to being overzealous in the early stages of the prototype, The project will need to be scrapped and Restarted.

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